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Glowing Zombie bites Piper at Red Rocket |
Glowing Zombie bites Piper at Red Rocket Beta is Underway Zombie Walkers 3.0 is officially in development as of January 2020. Head o...
Zombie Walkers 3.0 Beta
A nuclear winter with zombies and all I have is a switchblade? I'm Back! It has been a long time since I played Fallout 4. I sort...
I'm Back!
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A nuclear winter with zombies and all I have is a switchblade? |
I'm Back!
Winter and Zombies
My Experience
What I Learned
What Now?
Fallout 76 beta I am now the lucky recipient of a Fallout 76 pre-order and beta key. The download is literally in progress right now and...
Fallout 76 Beta
Fallout 76 beta |
Zombie Walkers for Fallout 76?
If Bethesda gets to the point of allowing mods for this game, I will most likely work on a port of Zombie Walkers for sure. So far they are reporting that they are committed to making it happen in an official capacity but it may take some time.
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Clearly the "Scorched" are zombies, right? |
Doesn't playing Fallout zombie survival with your friends sound fun? I guess we'll have to wait to see how far Bethesda allows modders to go and if they follow through on mod support to find out.
Update: 11/3/2018
Zombie Settings using the Mod Configuration Menu Many have asked for it and I've had it on my list for awhile. I'm very happy to...
Mod Configuration Menu Support
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Zombie Settings using the Mod Configuration Menu |
What is is?
Requirements
Mod Integration
{
"text": "Max Effective Level",
"type": "slider",
"help": "-1 is Unlimited. Doesn't set actual level but caps calculated stats like health, damage, etc.",
"valueOptions": {
"min": -1,
"max": 50,
"step": 1,
"sourceType": "GlobalValue",
"sourceForm": "walkers.esp|9884"
}
}
The bit in bold above is the key in that it implies the IsPluginInstalled and GetFormFromFile functions (or similar) are being used which is how you can access forms from other mods without actually requiring or directly linking to them. In the case of this example, the form type is also specified so that MCM knows to cast to a GlobalValue and set it accordingly.
Manual Installation
Supporting Config Changes
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Max Effective Level configuration via Zombie Walkers holotape. |
What's next?
Zombies feast on a settler in the middle of the road. What do zombies do with all the people they kill? In previous versions of Zombie W...
Zombies Ate My Settlers
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Zombies feast on a settler in the middle of the road. |
Behavior Update
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Package used by zombies to Sit, Follow, or Patrol based on the linked references they may have assigned. |
Procedures Used
Sit procedure - This procedure causes an actor to use a particular piece of furniture. Maybe it should be called "Use Furniture" instead? This is used to link zombies to the special feral ghoul eating furniture next to a dead body.
Follow procedure - This procedure causes an actor to follow another actor around. This is used to group zombies together. Zombies follow each other until ones becomes the defunct leader and wanders.
Patrol procedure - This procedure causes an actor to move to a marker of some kind and markers can be chained together forming a path (or moved like this mod does to implement wandering zombies - see Horde Behavior).
Setting Linked References
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SandboxFeralGhoulSquatEating furniture |
What About the Corpse?
Limitations and Future
The many faces of a life after death. Player Death Alternative allows you to keep playing in the event you finally succumb to death. The...
Player Death Update
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The many faces of a life after death. |
Player Appearance
Random Equipment
1) random blunt melee weapon (eg. board, cane, pool cue)
2) random under-armor clothing (eg. fatigues, road leathers, tattered rags)
3) stimpak, sweet roll, dirty water, and a single lockpick
Spawn Location
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New spawn location at Covenant that doesn't automatically aggro the entire community. |