Slow them down!
First and foremost, the Feral Ghouls in Fallout 4 run fast, jump around dodging bullets, and even dive at the player. While this makes for a cool enemy, it doesn't fit the traditional zombie walker theme.

Character -> Race -> FeralGhoulRace
Movement speed is controlled by Movement Type and linked to a Race in the CK on the Move Data tab. When you open up the movement type, you see a bunch of numbers associated with different movement types: Standing, Walk, Run, and Sprint. Through experimentation, I found that setting any of these to 0 will disable that type at least for Feral Ghouls.
Character -> Movement Type -> FeralGhoul_Default_MT
Initially, I set Run and Sprint to 0 and tried to increase Walk. Unfortunately, the walk speed seems capped (based on their animation?) so I ended up re-enabling Run but at greatly reduced values.
Stop the crazy diving attacks
The attack animations are also linked at the Race level on the Attack Data tab. This tab is also available at the Actor level and is inherited from the Race. The Actor also has an Animation tab that allows you to view the animations while the Race does not.
What I did was view the various attack animations for the Feral Ghoul using one of the Actors and then going back to the Race to adjust the Attack Data. The key is to set the Attack Chance field on the Attack Data tab to 0 to disable that attack type. I did this for each running/diving attack style the Feral Ghouls have.
Aim for the head!
Damage is controlled by Body Part Data which is linked to a Race on the Body Data tab.
Actors -> Body Part Data -> actors -> FeralGhoul -> FeralGhoulBodyPartDataModifying this Body Part Data allows you to specify the following:
- Damage Mult - how much damage the actor takes when a body part is hit
- Health Perc - at what percentage of health does this body part become crippled/dismembered
- Hit Chance - hit chance in VATS
I used this to modify my new zombies to take less damage everywhere but the head. I wanted to preserve limb crippling/dismemberment so I didn't disable damage totally. In lowering Damage Mult I found that Health Perc should be adjusted also since the limbs are taking less damage.
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