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| A nuclear winter with zombies and all I have is a switchblade? |
A nuclear winter with zombies and all I have is a switchblade? I'm Back! It has been a long time since I played Fallout 4. I sort...
I'm Back!
New Featured Mods menu that includes Zombie Walkers Bethesda has released the 1.9 update to Fallout 4 this week that includes a new Fea...
Zombie Walkers Featured by Bethesda
| New Featured Mods menu that includes Zombie Walkers |
The exciting thing for me is that my Zombie Walkers mod was chosen as one of the 12 in the list. There are a lot of mods out there for Fallout 4 and I was a bit late to the game. I'm honored and happy to see that it will get exposure to some potential new players that may not even have known it existed.
This mod continues to be a hobby of mine and I've still got plenty of ideas I'd like to work on. I created a forum on Bethesda's site looking for feedback on some ideas I had for the future. Check it out if you are interested and any feedback is appreciated:
https://bethesda.net/community/topic/24479/relz-zombie-walkers
I have published Zombie Walkers to the Nexus mods site to hopefully expand the PC user audience as many players on PC use the Nexus Mod Mana...
Zombie Walkers on Nexus
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| http://www.nexusmods.com/fallout4/mods/20485 |
I noticed Zombie Walkers (PS4) is getting some press lately. It was featured in an article from iDigitalTimes as #4 of "5 Of The Absolu...
Zombie Walkers Featured in iDigitalTimes
Zombie Walkers (PS4) I'm happy to announce the release of a PS4 version of the Zombie Walkers mod. This has been a long time coming ...
PS4 Version Released
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| Zombie Walkers (PS4) |
This version includes most of the Feral Ghoul Overhaul features (no running/sprinting, body part data updates to encourage headshots, more damage, etc.) but has no custom scripting since it is not allowed for PS4 unfortunately. This means no holotape configuration options, headshots only mode, NPC resurrection, etc.
I may add global (non-configurable) spawn replacements if there is enough demand for it.
One Major Restriction It appears Bethesda and Sony have reached an agreement that will bring mods to the PS4 after all. However, there is ...
PS4 Mods Have Returned
One Major Restriction
It appears Bethesda and Sony have reached an agreement that will bring mods to the PS4 after all. However, there is one MAJOR restriction:Before realizing this restriction, I gleefully went to deploy Zombie Walkers to PS4 and received the following message from the Creation Kit:
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| PS4 does not support archives :( |
What it means for Zombie Walkers
Basically this means you are not allowed to add custom scripts and can only modify assets already in the game. Therefore a direct port of Zombie Walkers is not possible. At best I could create a separate very stripped down version that resembles the first version I pushed out in July which basically made Feral Ghouls walk, not dive around, and take less damage to all but the head.I'm not ruling out this possibility, but this is certainly a setback and makes me sad.
Out with the old, In with the new Top: GeForce GTX 1050ti 4gb Bottom: GeForce 9400 GT 512mb Up until now I have been modding Fallout...
New Graphics Card
Out with the old, In with the new
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| Top: GeForce GTX 1050ti 4gb Bottom: GeForce 9400 GT 512mb |
The trouble is when I enter the real game world the frame rates plummet. In Sanctuary I'm lucky to get in the teens but can't see where I'm going. Needless to say when users report issues with one of my mods in specific areas of the game, it becomes difficult for me to test. Some issues, like game crashes, are impossible to debug on XBox.
Luckily my wife loves me and decided to let me upgrade my graphics card for my birthday (I know you are all jealous). Here's a screenshot comparing old vs new. Note that the old 9400 card pictured below is actually from my PC and performs on par or worse than the integrated Intel HD 4000 in my Macbook Pro.
Screenshot Comparison
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| Fallout 4 on low settings 640x320 @15fps on Intel HD 4000 graphics |
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| Fallout 4 on ultra high settings 1280x1024 @60fps on GeForce GTX 1050ti graphics |
Happy days for me as a modder and I guarantee Zombie Walkers will benefit.
I have published this mod for the PC through the Creation Kit. It should appear under the mods menu when you launch the game (same as Xbox)....
PC Release
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| Zombie Walkers (PC) |
I guess news of PS4 mod support being dropped by Bethesda got me thinking about platforms for this mod. If PlayStation 4 support ever returns, I'll publish to that platform as well.
Working on PS4 Mod Support Bethesda has been working to bring mods to PS4 for months now. During that process, I was deploying and updatin...
Farewell to PS4 Mods
Working on PS4 Mod Support
Bethesda has been working to bring mods to PS4 for months now. During that process, I was deploying and updating my Zombie Walkers mod so it would be ready and had a fair amount of favorites with comments from users waiting to try it out.Sometime later I published my Ambush Replacements extension and noticed a 24-hour waiting period was in effect for PS4 mods before I could publish the mod. Apparently Sony wanted to institute a review process and Bethesda was trying to accommodate them (Xbox doesn't have any review and you can publish anytime).
Announcement from Bethesda
On September 9th, Bethesda released a post stating that mod support for PS4 was being put on hold."Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition."
PS4 Mods Deleted
| 9/13/16 - no option for "Playstation 4" anymore on Platform dropdown. |
Future?
First, I don't recommend it. But if you have a cheap PC (or Mac on bootcamp) with integrated graphics like my Intel HD 4000 graphics chi...
Modding on integrated intel graphics
Using dxcpl to configure direct x compatability
This article was very helpful in getting past startup crashes. Basically you can set your direct x compatibility using a program called dxcpl:https://www.reddit.com/r/lowendgaming/comments/3sf7ea/i_did_it_how_to_run_fallout_4_on_intel_hd/
"Force WARP" will cause the game to always load but run at very low FPS (1-5). If I leave this setting off it will crash during startup most of the time but eventually work (After 5-10 tries). I find that using Task Manager to set the priority of the fallout4.exe process to "above normal" or "high" and clicking on the window helps (I run it on lowest res in windowed borderless mode).
After tweaking graphics settings to low it will actually run quite well though there are still some crazy artifacts that appear. With vsync off the frame rates are 15-30.
Speed up dev/test cycle
Summary
I'm creating this blog mostly to document my current journey into Fallout 4 modding. Zombie Walkers I've been working on a Z...
Welcome to Fallout 4 Modding
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Zombie Walkers |
I've been engaging with users by replying to comments and will continue to do so. However, I'm finding that isn't the right channel to get into all the technical detail I'd like to at times and Bethesda sometimes blocks my comments with their silly language filter (which sometimes blocks normal words). The mod description is also limited in size and I find myself pruning the description with each new feature release.
Moving forward I plan to use this blog to get into technical detail and better describe what I'm running into. Maybe others on the net will have solutions to the things I'm running into or other modders might find some of this information useful.
That's it for now. I have a few posts planned that will be coming soon.










