Actor -> Actor -> FeralGhoulRace -> Male -> encFeralGhoul01Template
Stop dodging like a monkey

Miscellaneous -> CombatStyle -> csFeralGhoulOn the General tab of the csFeralGhoul combat style there's sliders for Avoid Threats. I set all of them to 0 and so far in my testing have not seen them dodge much of anything.
Make them tougher as you level
Changing Feral Ghouls to level with the player is trivial. Doing so makes them tougher to kill as their hit points will increase. The Stats tab on an Actor has a checkbox called PC Level Mult. Simply check this and the Actor will level with the player.
Don't let them hit you
I wanted to create Zombies that were slow but made you pay if you let them hit you. This means more damage and adverse effects were needed outside of how Feral Ghouls work in the game by default.
Feral Ghouls don't use weapons in Fallout 4. They attack with their hands (and bite). These attacks use a hidden Unarmed Weapon that is linked to the Race on the Combat Data tab.
Feral Ghouls don't use weapons in Fallout 4. They attack with their hands (and bite). These attacks use a hidden Unarmed Weapon that is linked to the Race on the Combat Data tab.
Weapon -> Default -> UnarmedFeralGhoul
Weapons have a lot of fields that I haven't explored yet. The only field I modified for this mod as of the time of this writing is base damage by changing it from 15 to 30 (Damage -> Base).
Miscellaneous ->dtRadiationEnchFeralGhoul
Feral Ghouls had a little bit of bleed damage (which I may add back at some point) and radiation damage that varied dependent on level. I changed this to include two effects for the first release:
- The Stagger effect used by the Yao Guai. Ideally I'd like to have the Zombies grab their enemies and then bite, but that may not be doable. I figured a stagger is the closest I could come in that if they hit their prey, the prey would stagger allowing them to close in for the kill. It makes the Zombies very dangerous, especially in groups.
- My own custom magic effect called ZombieInfectionEffect which I'll blog about in the next post.
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